Studio
Chat, live preview, code, assets, add-ons, and publish in one workspace.
Layout
Open a project from chat or Studio. Chat sits with the agents. The stage is the game. Tabs cover code, assets, add-ons, and publish. Use them. The product is the whole workspace, not only the prompt box.
Preview
Preview is a Godot web export in an iframe, with Clevoir's boot overlay. It is not a React sketch and it is not a paused poster. If the pane is empty, the export is missing or still writing, not "the game does not exist."
Code, assets, add-ons
The code panel is the real project. Assets lists what this game owns. Add-ons is the CC0 library you may import. Visuals for a new Godot build are generated or built in engine; library meshes are not auto-dropped into the scene. See Art and add-ons.
Build length
The default build plans, then writes the game, then repairs. Expect a first result inside an hour. Some accounts also see a longer loop in Studio that keeps the strongest round instead of the last one. Studio only offers that loop when your account can start it. Do not assume every sign-in has it.