Clevoir Docs

Prompting

What to put in the first sentence, and how to iterate after.

The first sentence

Write the game the way you would pitch it in one breath. Include:

  • Who the player is, and what they do every few seconds.
  • The place: night market stall, alpine courtyard, felt desk, dungeon floor.
  • How a round starts, fails, and ends, plus a restart.
  • The feeling of the art, in words a painter could use.

A prompt that only says "make a cool 3D game" produces a thin world. A prompt that names the verb, the camera, and the fail state gives the plan something to lock.

2D or 3D

Say which one. Clevoir will not silently swap engines mid-build. 2D and 3D both run on Godot in the browser. If you want friends in the same world, say that in the sentence.

Follow-ups

After the first playable version, ask for one job at a time: controls, HUD, a missing mesh, a win screen. Attach what you saw. "It is broken" is slower to fix than "the labels cover New Game in the footer."

What not to ask

  • Console, phone-store, or native installers. Clevoir publishes browser games.
  • Hundred-hour open worlds. Ask for a complete loop you can finish in a sitting.
  • Someone else's characters, logos, or trademarked worlds.
  • A snack-length first build. Plan on time inside an hour.

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