Clevoir Docs

Welcome to Clevoir

Clevoir is a free web studio that turns a game description into a real browser game.

What is Clevoir?

Clevoir is a free, web-first studio for making browser games. You describe the game. Clevoir writes a plan, generates original art, writes a real game, and lets you play it in Studio. When it is ready, you can publish it to a public link on play.clevoir.games.

Every new game is a Godot game that runs in the browser. Clevoir does not generate a video that looks like a game, and it does not trap the project in a fake runtime. You can read the files in Studio, keep prompting, and share a link anyone can open.

Building starts from an account. The landing prompt carries your sentence into sign-up, then into Studio. Playing a published game does not require an account.

The core loop

  1. Describe

    Write the game in plain language: genre, camera, art direction, the thing the player does, and how a round ends. 2D or 3D is a hard choice, not a maybe.

  2. Plan

    Clevoir proposes a build plan you can read: cover, mechanics, scenes, and the art it intends to make. You stay on that plan while the long build runs.

  3. Build

    Agents write the game, order original art, play it, and repair what breaks. A first build with depth usually lands inside an hour, not in a few minutes.

  4. Play and iterate

    Play in the Studio preview, then keep prompting. Save, reopen later, and publish when you want a public link.

Key ideas

  • Games are real 2D or 3D browser games. Not console builds, not app-store packages, not hundred-hour open worlds.
  • Studio is the workspace: chat on one side, a live Godot preview on the other, plus code, assets, add-ons, and publish.
  • Art for a new game is generated for that game. The Add-ons library is opt-in import, not the default source of what the player sees.
  • Clevoir is free. Building, playing, and sharing do not cost money. There is no pack to buy before you start.

Ready to build?

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