ClevoirClevoir

Build something playable.

Describe your game. Play it in your browser, minutes later.

Thinking

One prompt. A game you can play.

Multiplayer

Now add three words: with my friends.

Ask for friends and Clevoir builds a world you play together. Same sentence, same wait, everyone you know already inside it.

Build one for your friends
A Clevoir survival world with several players exploring it at the same timePlaying together
One world, everyone in it, one link to send.

PromptA blocky survival world I explore with my friends

What happens after you press send

  1. AI agents read your sentence and plan the game

    They are the ones building it, and they settle the rules, the world, the art and the files before a single line is written.

  2. You watch it get built, file by file

    Not a loading bar. The plan, the code and the art appear in front of you while it happens.

  3. They play it before you do, and repair what breaks

    Your game is booted, played and fixed first. You get the version that already survived that.

Making a game meant six months learning an engine, money I did not have for art, and a bug at 2 a.m. that ended the whole thing. Most ideas never survive that. So I built Clevoir: the sentence you would use to describe your game is the way you make it.

The founder of Clevoir

The questions you were going to ask anyway

Is this actually any good?

Good enough that we would rather you tried it than took our word for it. The agents build your game, play it, and fix what they find before you ever see it, then you keep asking for changes until it feels right.

What can it not do?

It makes browser games. Not console or app store builds, not hundred hour open worlds, and nothing using characters or art that belong to someone else. If that is what you need, we would rather say so now.

What does it cost?

Nothing. Building, playing and sharing are all free.

How long does a build take?

Most games are playable within the hour. Ask for something ambitious and the agents keep planning, playtesting and polishing until it earns it.

Do I need to know how to code?

No. Describe the game in plain language and the agents write every line. If you do read code, it is all right there to change.

Can it make 2D and 3D games?

Both, right in the browser. Flat worlds with sprite art, or 3D scenes with cameras, lighting and physics.

Do I own my game, and can I share it?

It is yours. Keep it, edit it, export it. The art in it is cleared for you to use, and sharing is just sending a link.

What engine does it use?

Godot 4.6.1 in the browser. Every new game is a Godot game, 2D and 3D.

Do I need an account?

Yes, to build. Playing a published game does not need an account.

Type the sentence.

An hour from now, it stops being an idea.

Thinking

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